April 7, 2009

First Star Trek Script Review Gives it a Big Thumbs up...

The Supreme Court has powered up all its storytelling weapons and—paraphrasing Nero—fired everything. Action, drama, mythology, philosophy, characterization, romance…literally, all here. Pulse-pounding action sequences, so well choreographed that they actually unfold right on the page. More in-depth characterization than some players receive during entire seasons of Trek. And, most importantly, such elements used not in place of the story, but in direct service to it.

Let’s start with action. As a writer, I use a couple of rules when crafting action scenes: #1: Good action is cool shit happening in interesting places. #2: Everything is more exciting when it’s airborne. And #3: Never pass up the chance to explode a helicopter. The script exploits the first two with consistent and often breathtaking effect; and, while there obviously aren’t any copters in Star Trek, Orci & Kurtzman blow up nearly everything else, again always in service to the story, and not merely CGI showpieces for a picture-frame plot.

The drama? There are a couple of rules when crafting drama as well. #1. Desperate characters struggle against rising stakes; #2: External conflict should be matched by internal conflict; and #3: Get the hell out of the helicopter, douchebag, it’s about to explode.

Here again, the script utterly nails it—especially #3, in which (once the story goes to warp) characters find themselves in almost constant jeopardy, either through action itself or the tension leading up to it. That alone speaks to the skill behind the script, since it keeps moments stretched drum-tight even when we’re all well aware—because, of course, this is the relaunch of the franchise—that most characters aren’t about to get cut in half by a lightsabre midway through the second reel. Read the rest of the review here >>

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"If we're going to be damned, let's be damned for what we really are." — Jean-Luc Picard